Thursday, 28 February 2013

structure.

1 Introduction - Short and sweet, maybe up to 3 to five paragraphs.
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2 For Piracy - Talk about how Piracy helps, what good it does and how it helps everyone.
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3 Against Piracy -How it hurts companies, how it puts us in an ignorant way of thinking, how corned it's made the entertainment industry.
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4 Wrapping it up/conclusion - Own views and opinions, if pirates must pirate, pirate games that can't be played anymore, even on modern systems, make things that allow people to play games in this day and age.

Industry need to learn to accept that they can't stop people pirating, you can not police the entire planet, but you can work towards making your games better, so people will want to buy them.

Biblography

Bibliography

http://www.penny-arcade.com/patv/episode/piracy

http://www.penny-arcade.com/patv/episode/sopa-pipa

Wikipedia

http://act.demandprogress.org/letter/cispa_is_back/?rd=1&t=1&referring_akid=2004.2218641.HcYDos

http://www.pcworld.com/article/253800/cispa_just_the_facts.html

http://thomas.loc.gov/cgi-bin/bdquery/z?d112:HR03523:@@@D&summ2=m&

http://gamerant.com/10-ways-to-stop-video-game-piracy-rr-80879/all/1/

http://www.techradar.com/news/gaming/the-truth-about-pc-game-piracy-688864

http://www.technobuffalo.com/2012/12/04/hey-listen-video-game-piracy-is-stupid/

http://www.techdirt.com/articles/20091112/0831286906.shtml

http://defunctvideogamedevelopers.blogspot.co.uk/

http://software.intel.com/en-us/blogs/2012/09/22/gaming-piracy-separating-fact-from-fiction

Research findings.

Extra Credits - Piracy

They discuss how to solve the problem of piracy as well as the thought process both the consumer and industry have on piracy, they approach it showing how Piracy is both a tool for good and evil, how sometimes having an excuse to justify your actions is already too much of an excuse.

 To Industry
"It's a hot button issue for everyone, no matter which side of the debate you fall on."

"It's impossible to have this conversation without getting, ETHICS and MORALITY, involved."

"The extent to which Piracy hurts game sales, maybe debatable, but there's no question that Piracy has a considerable impact on this industry."

"Game Stop's closed? Your local torrent service isn't"

"Free of charge is already a pretty hard offer to compete with, so? why give them more of an advantage by insuring they give a better service too."


To Consumers
 "It's easy to feel accused when these discussion come up, even when you aren't guilty of piracy yourself, it's easy to feel like someones pointing a finger at you."

"There is only one legitimated reason to pirate a game, when you literally can not buy the game"

"But in the end, if we are still pirating the game to play it, these render all of those arguments meaningless because the game is still worth playing despite the flaws."

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Extra Credits - SOPA/PIPA

Sopa's acts while understandable cut off from too much freedom of the internet, or to better state, they give too much power to the entertainment industry, powers that would allow them to dodge and imprison American citizens. The Bill would also allow them to bring down websites if users uploaded content that wasn't there's, thus enforcing a dictator like approach on all websites and what users can and can't not submit in terms of content.

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CISPA Monitoring Bill: Just the Facts

The CISPA bill is designed to help business and governments against cyber attacking, such as hackers and other threats, but some people worry that the freedom given to these people is too much and that CISPA could just be another PIPA or SOPA waiting to happen? Is this the case, as we are unable to tell if companies will branch out and abuse this new found power.

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10 ways to fun ways to stop video game piracy

Some video games are taking a unique way to prevent piracy by coding vidoes games so that, when pirated the game will alter is play function, such as making the game hazards or impossible for the player to play or complete, or a general annoyance.
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The Truth about PC game Piracy

"Certainly there have been big figures thrown about in the media, but they haven't been very specific and don't take many important factors into consideration."

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Hey, Listen! Video Game Piracy is Stupid

Piracy is still piracy no matter how you label it.

This article was very opinionated and backed up with weak research, such as claiming that Diablo 3's Error 37 was DRM.

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Video game developers say that piracy really isn't that big a threatResearch shows that despite media claims, majority of video game developers aren't actually bothered by pirates, or think that DRM is a good solution to the problem.


"a study of video game developers had only 10% saying that piracy was a threat to their business."

"50% are adapting to the marketplace, saying that "piracy" will change the way they do business"

"50% called it irrelevant with another 20% describing DRM as a part of the problem."
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Game Piracy - Separating fact from fiction  

 

Monday, 14 January 2013

Presentation: Piracy Arrrgh

For my presentation regarding change in the industry, I have decided to focus my efforts on Piracy and how it has affected both the players and the industries mindsets and their forms tackling one another problems.

In my presentation I will talk about how Piracy in video games has grown and changed over the years and how peoples mindsets have changed with them, such as the players now being one of the main contributors to piracy, while Video game developers come up with riskier methods (such as DRM/Digital rights management) to prevent the pirating of games.

For my research I shall look at both sides of the board, how the industry regards piracy and their methods to control it and Players attitude to said methods and their own justifications towards pirating a game.

I am very well aware from the get go that this will be a VERY morally, ethically and lawfully uneasy subject to discuss as it is such a open grey area in the video game world that there is no real right or wrong, good or bad, black or white. There is only the problem on both sides of the board, each with their own justification for reasons.

I plan to also look at people who make compelling arguments on behalf of both sides, such as Extra Credits.

As a open example of one of the most common problems, which creates piracy is that the consumer does not have access to something they wish to have access to and so goes in search of it, usually finding on the internet or a pirated online.

This is then countered by the industry by attempting to prevent the consumer accessing this illegally, such as cutting off all connections to what the consumer wanted. Here lies the problem, as the industry is cutting off the connection they are NOT providing the consumer with what they wanted and thus instead of making a solution, they have only created a temporary challenge for the consumer and pirate to overcome to access each other.

A good way around this is simply for the industry to give the consumer what they want in a more accessible fashion to which they already have.

Example...

Company A has placed DRM in their game to prevent it from being pirated, but this DRM prevents new players who have bought the game second hand to no be able to enjoy it fully.

Thus these players go online to look for the game with DRM removed and download for free. The company revolts by preventing players who have a hacked copy of the game from playing the game all together.